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 LOCAL BY‐LAWS FOR FIRST COAST APA 9 BALL DIVISIONS
IN JACKSONVILLE , FL
THESE BY ‐LAWS IN EFFECT AS OF FEBRUARY 10 TH, 2016
LOCAL OFFICE PHONE (904) 291‐6860
LOCAL OFFICE FAX (904) 291‐6861
LOCAL WEBSITE: http://jax.apaleagues.com
BUSINESS HOURS: MON, TUES, THURS & FRI 10:00 AM TO 3:00 PM.
WEDNESDAY THE OFFICE IS CLOSED
AFTER HOURS CALLS WILL BE RETURNED THE FOLLOWING BUSINESS DAY IF YOU
LEAVE A MESSAGE.
THE LOCAL BY‐LAWS ARE SECONDARY SOURCE OF INFORMATION CREATED IN
ACCORDANCE WITH AND IN ADDITION TO THE OFFICIAL TEAM MANUAL. YOUR
TEAM MANUAL IS YOUR PRIMARY SOURCE OF INFORMATION AND RULES IN THE
TEAM MANUAL WILL BE FOLLOWED, WITH THE EXCEPTION OF THE REVISIONS
BELOW. LOCAL BY‐LAWS DO NO APPLY TO HIGHER LEVEL TOURNAMENT PLAY.
1. SCORESHEETS – CONSIST OF GAMES, SETS AND MATCHES. A RACE OF
MULTIPLE GAMES IS ONE SET. FIVE SETS EQUAL ONE COMPLETE MATCH.
IN THE BOTTOM LEFT HAND CORNER YOU SHOULD LIST NEW MEMBERSHIP
DUES AND WEEKLY FEES IN THE SPACE PROVIDED.
a.) DOUBLE JEOPARDY, $35.00 PER FORMAT, PER WEEK.
b.) SINGLE FORMAT, $40.00 PER WEEK.
c.) NEW MEMBERSHIP DUES $25.00 PER YEAR. MUST BE PAID TO BE
ADDED TO ROSTER. NEW MEMBERS WILL NOT BE ADDED
UNTIL MEMBERSHIPS ARE PAID.
TEAM ENVELOPES ARE TO BE LEFT AT THE HOST LOCATION ON THE NIGHT
OF PLAY. ALL ROSTER CHANGES, MEMBERSHIP APPLICATIONS, AND
WEEKLY DUES ARE TO BE INCLUDED IN THE WEEKLY TEAM ENVELOPE. A
BONUS POINT IS AWARDED TO EACH TEAM EACH WEEK IF ALL PAPERWORK
IS COMPLETED, AND TURNED IN AT THE LOCATION OF MATCH PLAY, AND
ALL WEEKLY DUES ARE INCLUDED. BONUS POINTS WILL NOT BE AWARDED
TO "BYES".
2. ROSTER CHANGES – ADDING NEW MEMBERS TO YOUR ROSTER CAN ONLY
BE DONE BY PAYING THAT MEMBERS DUES BEFORE THEY ARE PLAYED.
PLAYING A NEW MEMBER BEFORE THEY ARE PAID WILL RESULT IN THAT
SET BEING FORFEIT. AFTER WEEK 8 OF THE REGULAR LEAGUE SESSION
THERE WILL BE NO ADDING PLAYERS TO THE TEAM ROSTERS WITHOUT
PERMISSION FROM THE OFFICE.
3. CAPTAINS MEETINGS ‐ WILL BE SCHEDULED AT LEAST 1 WEEK IN ADVANCE.
TEAMS REPRESENTED WILL BE ELIGIBLE FOR A WILDCARD DRAW, AND FOR
THE WILDCARD DRAW YOU MUST HAVE A LEAST 1 PLAYER PRESENT FOR
THAT TEAM TO DRAW.
4. END OF SESSION TOURNAMENTS ‐ DIVISIONS WITH 6 TEAMS OR LESS WILL
SEND 1ST PLACE TEAM AND BE INCLUDED IN THE AT LARGE WILDCARD
TEAM DRAW FOR THE "TRI‐ANNUAL" TOURNAMENT. DIVISIONS WITH 7
TEAMS OR MORE WILL SEND 1ST , 2ND, AND A WILDCARD TEAM. DIVISIONS
WITH 10 TEAMS OR MORE (NOT INCLUDING "BYES") WILL GET 1ST, 2ND, 3RD,
AND 1 WILDCARD. THE FIRST ROUND OF THE “TRI‐ANNUAL”
TOURNAMENT WILL BE SEEDED BY DIVISION.
THE 1ST PLACE TEAM OF EACH DIVISION WILL QUALIFY FOR THE LTC
(LOCAL TEAM CHAMPIONSHIP) TOURNAMENT. DIVISIONS WITH 11 TEAMS
OR MORE WILL QUALIFY 1ST AND 2ND TO THE LTC. THE TOP 4 TEAMS IN THE
TRI‐ANNUAL TOURNAMENT MAY ALSO QUALIFY FOR THE LTC'S.
5. LTC QUALIFIED TEAMS ‐ ANY TEAM QUALIFYING FOR THE LTC MUST FINISH
IN THE TOP HALF OF THEIR DIVISION IN EVERY SESSION AFTER
QUALIFICATION. TEAMS THAT DO NOT WILL BE REVIEWED. ANY TEAM
ADVANCING TO THE NATIONAL TOURNAMENT MUST KEEP THEIR PLAYERS
ACTIVE DURING THE SUMMER SESSION. DURING THE SPRING SESSION
QUALIFIED TEAMS HAVE 4 WEEKS TO ADD AND REMOVE PLAYERS, AFTER
THE 4TH WEEK, THE ROSTERS ARE FROZEN, CANNOT ADD OR DROP A
PLAYER AFTER THE 4TH WEEK. ANY CHANGES MADE TO A QUALIFIED
TEAMS ROSTER AFTER THE 4TH WEEK WILL RESULT IN LOSS OF
QUALIFICATION FOR THE LTC.
6. FORFEITS ‐ PLAY MAY BEGIN WITH 1 PLAYER PRESENT, AND MUST BE
CONTINUOUS PLAY, THERE IS NO GRACE PERIOD BETWEEN SETS. A TEAM
WILL RECEIVE 12 POINTS FOR EACH INDIVIDUAL SET WHEN THE OTHER
TEAM DOES NOT HAVE ENOUGH PLAYERS TO PLAY, AND "5 BONUS"
POINTS WILL ALSO BE AWARDED IF ALL PAPERWORK & FEES ARE CORRECT
AND TURNED IN ON TIME. ANY TEAM THAT FORFEITS AN ENTIRE NIGHTS
MATCH DURING THE LAST 2 WEEKS OF A SESSION, MAY NOT BE ELIGIBLE
FOR END OF SESSION TOURNAMENTS. ANY PARTIAL MATCH PLAYED MUST
BE PAID IN FULL BEFORE ANY POINTS OR PLAY WILL BE RECOGNIZED,
$35.00 PER FORMAT IN DOUBLE JEOPARDY, $40.OO PER SINGLE FORMAT.
ANY NEW MEMBERS WHO ARE NOT PAID WILL NOT BE ADDED TO THE
ROSTER. IF THE TEAM PLAYED AN UNPAID MEMBER IT WILL NOT BE
RECOGNIZED AND THUS CONSIDERED A FORFEIT.
a.) DELIBERATE FORFEITS ‐ WILL NOT BE TOLERATED. THE OPPOSING
TEAM WILL RECEIVE 20 POINTS INSTEAD OF 12 FOR A DELIBERATE
FORFEIT PER SET, AND THE TEAM THAT ACTUALLY FORFEITS WILL
RECEIVE ZERO POINTS PER MATCH. (DELIBERATE MEANING:
EXAMPLE, IT'S LATE AND THEY JUST DONT WANT TO PLAY THE
MATCH). THIS RULE DOES NOT
APPLY FOR ALL 5 SETS, OVERALL FORFEIT POINTS AWARDED FOR A
TEAM NOT SHOWING UP IS 60 POINTS PLUS 5 BONUS POINTS IF THE
PAPERWORK AND FEES ARE TURNED IN ON TIME.
b.) DOUBLE FORFEITS IN DOUBLE JEOPARDY ‐ TEAMS ARE NOT
ALLOWED TO GIVE FORFEIT POINTS, (EXAMPLE: ONE TEAM GIVES
FORFEIT POINTS TO THE OTHER IN 8 BALL, AND THE OPPOSING
TEAM GIVES THE OTHER TEAM, TEAM FORFEIT POINTS IN 9 BALL)
FOR DOUBLE JEOPARDY, EITHER ONE TEAM FORFEITS BOTH
FORMATS, OR IF NEITHER TEAM HAS ENOUGH PLAYERS TO PLAY ,
OR CANNOT PLAY DUE TO SKILL LEVELS, IT WILL BE A DOUBLE
FORFEIT AND NEITHER TEAM GETS ANY POINTS FOR THE FORFEITS.
7. AVOIDING FORFEITS ‐ A PLAYER AT SKILL LEVEL 4 OR LOWER WILL BE
ALLOWED TO PLAY TWICE IN A REGULAR SESSION MATCH (HOWEVER, ANY
PLAYER PLAYING TWICE , CAN ONLY PLAY TWICE 4 TIMES A SESSION). IT IS
THE INDIVIDUAL TEAMS RESPONSIBILITY NOT TO PLAY THE SAME PLAYER
TWICE MORE THAN 4 TIMES PER SESSION. A VIOLATION OF THIS MAY
RESULT IN A FORFEIT OF THE 2ND PLAYED SET. THIS RULE IS MEANT TO
HELP TEAMS STRUGGLING TO MAINTAIN A FULL ROSTER, NOT FOR THE
PURPOSES OF POINTS PROBLEMS. TEAMS THAT ARE DISCOVERED
ABUSING THIS PRIVILEGE MAY BE EXEMPT FROM USING THIS RULE. A
TEAM THAT HAS LESS THAN 5 PLAYERS PRESENT WILL BE ALLOWED TO
PLAY A PLAYER TWICE. TEAMS ARE NOT REQUIRED TO ALLOW MORE THAN
ONE PLAYER TO PLAY TWICE IN A MATCH. IF ANY QUALIFIED PLAYER (SKILL
LEVEL 4 OR LOWER) LEAVES, THE OPPOSING TEAM MAY DEEM THE
REMAINING PLAYERS INELIGIBLE TO PLAY.
a.) THE OPPOSING TEAM WILL CHOOSE WHICH PLAYER WILL PLAY
TWICE. (FOR CONTINUOUS PLAY PURPOSES, CHOOSING TEAM
MAY NOT CHOOSE PLAYER PLAYING IN OTHER FORMAT , FOR
DOUBLE JEOPARDY DIVISIONS ONLY, AND MAY NOT CHOOSE A
PLAYER THAT FORCES A TEAM TO BREAK THE 23 RULE.
b.) ONCE DETERMINED A TEAM MUST PLAY A PLAYER TWICE AND THEN
OTHER TEAM MEMBERS ARRIVE, THE OPPOSING TEAM MAY
DECLARE LATE ARRIVALS INELIGIBLE TO PLAY.
c.) TEAMS ARE ONLY ALLOWED TO PLAY EACH QUALIFIED (SKILL LEVEL 4
OR LOWER) PLAYER TWICE 4 TIMES DURING A SESSION. VIOLATION
OF THIS RULE COULD RESULT IN A FORFEIT.
8. RE‐SCHEDULED PLAY ‐ IF BOTH TEAM CAPTAINS AGREE, A TEAM MATCH
MAY BE RE‐SCHEDULED FOR A DIFFERENT NIGHT. THE LEAGUE OFFICE AND
THE OPPOSING TEAM SHOULD BE GIVEN 24 HOURS NOTICE (WITH THE
EXCEPTION OF AN EMERGENCY THAT WOULD NOT ALLOW A TEAM TO GIVE
24 HOURS NOTICE ). THE LEAGUE OFFICE IS NOT RESPONSIBLE FOR
NOTIFICATION OF A REQUEST TO RE‐SCHEDULE. THE RE‐SCHEDULED
MATCH IS TO BE PLAYED WITHIN 2 WEEKS OF THE ORIGINAL PLAY DATE.
THERE WILL BE NO RE‐SCHEDULED MATCHES PLAYED DURING THE LAST 4
WEEKS OF A SESSION, WITHOUT PRIOR APPROVAL FROM THE OFFICE.
9. FEES ‐ WEEKLY FEES ARE $40.00 PER TEAM, PER NIGHT, AND DOUBLE
JEOPARDY DIVISIONS ARE $35.00 PER TEAM, PER NIGHT, PER FORMAT.
INDIVIDUAL FORFEITS ARE NOT EXCLUDED FROM THIS FEE.
a.) RETURNED CHECK FEES ARE $25.00 PER REFUSAL FROM BANK. ANY
TEAM THAT OWES PAST DUES, OR FEES FOR RETURNED CHECKS,
WILL NOT BE ALLOWED TO PARTICIPATE IN END OF SESSION
TOURNAMENTS, OR ANY HIGHER LEVEL EVENT, UNTIL ALL PAST
DUES AND FEES ARE PAID IN FULL. ALL PAST
DUES AND/OR FEES MUST BE PAID PRIOR TO THE LAST WEEK OF THE
SESSION, UNLESS PRIOR ARRANGEMENTS HAVE BEEN MADE WITH
THE LOCAL LEAGUE OFFICE. NO BONUES POINTS WILL BE AWARDED
IF A TEAM HAS A PAST DUE BALANCE, AND ONCE THE BALANCE IS
PAID, YOU DO NOT RECEIVE PRIOR BONUS POINTS LOST.
10. TIME‐OUTS ‐ THE PLAYER (TEAM) CALLING THE TIME OUT STILL CONTROLS
THE TABLE. THE OPPOSING COACH, OR PLAYER (BUT NOT BOTH) MAY
APPROACH THE TABLE, BUT NOT INTERFERE WITH THE PLAYER TAKING THE
TIME OUT. TIME OUTS SHOULD NOT LAST MORE THAN 60 SECONDS.
11. SHOOTER CONTROLS THE TABLE ‐ THE SHOOTER HAS THE RIGHT TO
REQUEST ANY PLAYER TO MOVE IF THEY FEEL IT WOULD BE A DISTRACTION
FOR THEIR SHOT. THE OPPOSING PLAYER OR PLAYERS ARE REQUIRED TO
MOVE.
12. CHANGING PLAYERS ‐ NEITHER TEAM MAY CHANGE THEIR PLAYER ONCE
BOTH PLAYERS HAVE BEEN CHOSEN TO PLAY A MATCH, UNLESS THE 23
RULE IS IN JEOPARDY OF BEING BROKEN.
13. INADVERTENT CONTACT ‐ IF A SHOOTER IS BUMPED, CAUSING CONTACT
WITH THE CUE BALL, THE CUE BALL WIL BE PLACED BY MUTUAL
AGREEMENT, IN IT'S ORIGINAL LOCATION, AND THE SHOOTER WILL
CONTINUE THE SHOT. THIS IS NOT A FOUL.
14. 23 RULE VIOLATION ‐ IT IS NEVER OK TO BREAK THE 23 RULE. IF A TEAM
BREAKS THE 23 RULE , THE OPPOSING TEAM WILL RECEIVE ALL POINTS
EARNED PRIOR TO THE 23 RULE VIOLATION, AND FORFEIT POINTS
AWARDED FOR THE REMAINING MATCHES. THE TEAM THAT VIOLATES THE
23 RULES WILL RESULT IN A LOSS OF ALL POINTS (EXCEPT FOR THE BONUS
POINTS IF PAPERWORK AND FEES ARE CORRECT), AND WILL BE REQUIRED
TO PAY ALL FEES.
15. MATCHES NEEDED TO QUALIFY FOR NEW PLAYERS ONLY: TEAMS WHO
HAVE A NEW PLAYER WITH 10 MATCHES OR LESS, THEY WILL NEED 6
MATCHES TO QUALIFY FOR THE TRI‐ANNUALS. ESTABLISHED PLAYERS WITH
30 MATCHES OR MORE WILL ONLY NEED 4 MATCHES PLAYED FOR THE
SESSION TO QUALIFY FOR THE TRI‐ANNUALS. IF YOU HAVE A PLAYER IN
QUESTION, IT IS YOUR RESPONSIBILITY TO CALL THE LOCAL OFFICE SO WE
CAN DETERMINE HOW MANY MATCHES THE PLAYER WILL NEED TO
QUALIFY. LTC QUALIFIED TEAMS NEW PLAYERS MUST HAVE 10 MATCHES
PLAYED TO QUALIFY FOR THE LTC FOR THE SESSION.
a.) ESTABLISHED PLAYERS WILL NEED 10 MATCHES IN THE LAST TWO
YEARS TO QUALIFY FOR THE LTC, AND MUST HAVE THEIR 4 MATCHES
PLAYED FOR EACH SESSION.
16. PUSH OUT: EFFECTIVE IMMEDIATELY ALL UPPER SKILL LEVEL PLAYERS, 6
AND HIGHER, WILL BE ALLOWED TO PUSH AFTER THE BREAK IN MASTERS
DIVISIONS ONLY. YOU MUST HAVE 2 UPPER LEVEL PLAYERS PLAYING EACH
OTHER. NO PLAYER UNDER A SKILL LEVEL 6 WILL BE ALLOWED TO PUSH.
? UPPER LEVEL PLAYERS ONLY ALLOWED TO PUSH SL 6,7,8,9
? BOTH PLAYERS MUST BE UPPER LEVEL PLAYERS. IF ONE PLAYER IS A SL‐6
OR HIGHER AND THE OTHER PLAYER IS A SL‐5 OR LOWER, THEN NO PUSH IS
ALLOWED BY EITHER PLAYER.
? PUSH IS ONLY ALLOWED AFTER THE BREAK
? YOUR OPPONENT CAN EITHER TAKE THE SHOT AFTER THE PUSH OR GIVE
THE SHOT BACK T YOU
? YOU MUST ANNOUNCE TO YOUR OPPONENT THAT YOU ARE GOING TO
PUSH
17. MASSE & JUMP SHOTS ‐ THE BAR RULES CONCERNING THESE SHOTS WILL
APPLY. IT IS THE PLAYERS RESPONSIBILITY TO KNOW WHAT THOSE RULES
ARE. IF A LOWER SKILL LEVEL PLAYER SUCCESSFULLY EXECUTES THESE
SHOTS, SKILL LEVEL WILL BE REVIEWED. MASSE AND JUMP SHOTS ARE
ALLOWED AT THE DISCRETION OF THE BAR. IF THE BAR ALLOWS IT, THEN
IT'S OK. SO BE SURE TO CHECK WITH THE BAR YOU PLAY IN TO SEE IF
MASSE AND JUMP SHOTS ARE ALLOWED. JUMP SHOTS CANNOT BE MADE
WITH A SPECIALTY CUE. YOU MUST USE YOUR PLAYING CUE AND NO
BREAKING DOWN YOUR CUE TO JUMP. THERE IS NO PUSH SHOT IN OPEN 9
BALL.
THESE BY‐LAWS HAVE BEEN APPROVED BY THE APA NATIONAL OFFICE AND MAY
REPLACE RULES COVERED IN THE RULE BOOK FOR LOCAL LEAGUE PLAY ONLY.
(BY‐LAWS SUPERCEDE THE RULE BOOK DURING REGULAR SESSION PLAY ONLY)
ALL BY‐LAWS ARE SUBJECT TO REVIEW BY THE BOARD OF GOVERNORS & LEAGUE
OPERATOR, IN CASE OF DISPUTES, ON PER CASE BASIS. ANY MEMBER OF THE
BOARD OF GOVERNORS WILL NOT BE ALLOWED TO RULE IN A DISPUTE
INVOLVING THEIR DIVISION.
 
 
LOCAL BY‐LAWS FOR FIRST COAST APA 8 BALL DIVISIONS
IN JACKSONVILLE , FL
THESE BY ‐LAWS IN EFFECT AS OF FEBRUARY 10TH, 2016
LOCAL OFFICE PHONE (904) 291‐6860
LOCAL OFFICE FAX (904) 291‐6861
LOCAL WEBSITE: http://jax.apaleagues. com
BUSINESS HOURS: MON, TUES, THURS & FRI 10:00 AM TO 3:00 PM.
WEDNESDAY THE OFFICE IS CLOSED
AFTER HOURS CALLS WILL BE RETURNED THE FOLLOWING BUSINESS DAY IF YOU
LEAVE A MESSAGE.
THE LOCAL BY‐LAWS ARE SECONDARY SOURCE OF INFORMATION CREATED IN
ACCORDANCE WITH AND IN ADDITION TO THE OFFICIAL TEAM MANUAL. YOUR
TEAM MANUAL IS YOUR PRIMARY SOURCE OF INFORMATION AND RULES IN THE
TEAM MANUAL WILL BE FOLLOWED, WITH THE EXCEPTION OF THE REVISIONS
BELOW. LOCAL BY‐LAWS DO NO APPLY TO HIGHER LEVEL TOURNAMENT PLAY.
1. SCORESHEETS – CONSIST OF GAMES, SETS AND MATCHES. A RACE OF
MULTIPLE GAMES IS ONE SET. FIVE SETS EQUAL ONE COMPLETE MATCH.
IN THE BOTTOM LEFT HAND CORNER YOU SHOULD LIST NEW MEMBERSHIP
DUES AND WEEKLY FEES IN THE SPACE PROVIDED.
a.) DOUBLE JEOPARDY, $35.00 PER FORMAT, PER WEEK.
b.) SINGLE FORMAT, $40.00 PER WEEK.
c.) NEW MEMBERSHIP DUES $25.00 PER YEAR. MUST BE PAID TO BE
ADDED TO ROSTER. NEW MEMBERS WILL NOT BE ADDED
UNTIL MEMBERSHIPS ARE PAID.
TEAM ENVELOPES ARE TO BE LEFT AT THE HOST LOCATION ON THE NIGHT
OF PLAY. ALL ROSTER CHANGES, MEMBERSHIP APPLICATIONS, AND
WEEKLY DUES ARE TO BE INCLUDED IN THE WEEKLY TEAM ENVELOPE. A
BONUS POINT IS AWARDED TO EACH TEAM EACH WEEK IF ALL PAPERWORK
IS COMPLETED, AND TURNED IN AT THE LOCATION OF MATCH PLAY, AND
ALL WEEKLY DUES ARE INCLUDED. BONUS POINTS WILL NOT BE AWARDED
TO "BYES".
2. ROSTER CHANGES – ADDING NEW MEMBERS TO YOUR ROSTER CAN ONLY
BE DONE BY PAYING THAT MEMBERS DUES BEFORE THEY ARE PLAYED.
PLAYING A NEW MEMBER BEFORE THEY ARE PAID WILL RESULT IN THAT
SET BEING FORFEIT. AFTER WEEK 8 OF THE REGULAR LEAGUE SESSION
THERE WILL BE NO ADDING PLAYERS TO THE TEAM ROSTERS WITHOUT
PERMISSION FROM THE OFFICE.
3. CAPTAINS MEETINGS ‐ WILL BE SCHEDULED AT LEAST 1 WEEK IN ADVANCE.
TEAMS REPRESENTED WILL BE ELIGIBLE FOR A WILD CARD DRAW, AND FOR
THE WILD CARD DRAW YOU MUST HAVE A LEAST 1 PLAYER PRESENT FOR
THAT TEAM TO DRAW.
4. END OF SESSION TOURNAMENTS ‐ DIVISIONS WITH 6 TEAMS OR LESS WILL
SEND 1ST PLACE TEAM AND BE INCLUDED IN THE AT LARGE WILDCARD
TEAM DRAW FOR THE "TRI‐ANNUAL" TOURNAMENT. DIVISIONS WITH 7
TEAMS OR MORE WILL SEND 1ST, 2ND AND A WILDCARD TEAM. DIVISIONS
WITH 10 TEAMS OR MORE (NOT INCLUDING "BYES") WILL GET 1ST, 2ND, 3RD,
AND 1 WILDCARD. THE FIRST ROUND OF THE “TRI‐ANNUAL”
TOURNAMENT WILL BE SEEDED BY DIVISION.
THE 1ST PLACE TEAM OF EACH DIVISION WILL QUALIFY FOR THE LTC
(LOCAL TEAM CHAMPIONSHIP) TOURNAMENT. DIVISIONS WITH 11 TEAMS
OR MORE WILL QUALIFY 1ST AND 2ND TO THE LTC. THE TOP 4 TEAMS IN
THE TRI‐ANNUAL TOURNAMENT MAY ALSO QUALIFY FOR THE LTC'S. IF A
TEAM WITHDRAWS FULLY FROM THE TOURNAMENT, THEY CAN’T CHANGE
THEIR MIND.
5. LTC QUALIFIED TEAMS ‐ ANY TEAM QUALIFYING FOR THE LTC MUST FINISH
IN THE TOP HALF OF THEIR DIVISION IN EVERY SESSION AFTER
QUALIFICATION. TEAMS THAT DO NOT WILL BE REVIEWED. ANY TEAM
ADVANCING TO THE NATIONAL TOURNAMENT MUST KEEP THEIR PLAYERS
ACTIVE DURING THE SUMMER SESSION. DURING THE SPRING SESSION,
QUALIFIED TEAMS HAVE 4 WEEKS TO ADD AND REMOVE PLAYERS, AFTER
THE 4TH WEEK, THE ROSTERS ARE FROZEN, CANNOT ADD OR DROP A
PLAYER AFTER THE 4TH WEEK. ANY CHANGES MADE TO A QUALIFIED
TEAMS ROSTER AFTER THE 4TH WEEK WILL RESULT IN LOSS OF
QUALIFICATION FOR THE LTC.
6. FORFEITS ‐ PLAY MAY BEGIN WITH 1 PLAYER PRESENT, AND MUST BE
CONTINUOUS PLAY, THERE IS NO GRACE PERIOD BETWEEN SETS. A TEAM
WILL RECEIVE 2 POINTS FOR EACH INDIVIDUAL SET WHEN THE OTHER
TEAM DOES NOT HAVE ENOUGH PLAYERS TO PLAY. ANY SET THAT HAS
BEGUN AND THEN IS INTENTIONALLY FORFEIT, WILL BE A 3/0 FORFEIT. "1
BONUS" POINT WILL ALSO BE AWARDED IF ALL PAPERWORK & FEES ARE
CORRECT AND TURNED IN ON TIME. ANY TEAM THAT FORFEITS AN ENTIRE
NIGHTS MATCH DURING THE LAST 2 WEEKS OF A SESSION, MAY NOT BE
ELIGIBLE FOR END OF SESSION TOURNAMENTS. ANY PARTIAL MATCH
PLAYED MUST BE PAID IN FULL BEFORE ANY POINTS OR PLAY WILL BE
RECOGNIZED, $35.00 PER FORMAT IN DOUBLE JEAPORDY, $40.00 PER
SINGLE FORMAT. ANY NEW MEMBERS WHO ARE NOT PAID WILL NOT BE
ADDED TO THE ROSTER. IF THE TEAM PLAYED AN UNPAID MEMBER IT WILL
NOT BE RECOGNIZED AND THUS CONSIDERED A FORFEIT.
a.) DOUBLE FORFEITS IN DOUBLE JEOPARDY ‐ TEAMS ARE NOT
ALLOWED TO GIVE FORFEIT POINTS, (EXAMPLE: ONE TEAM GIVES
FORFEIT POINTS TO THE OTHER IN 8 BALL, AND THE OPPOSING
TEAM GIVES THE OTHER TEAM TEAM FORFEIT POINTS IN 9 BALL)
FOR DOUBLE JEOPARDY, EITHER ONE TEAM FORFEITS BOTH
FORMATS, OR IF NEITHER TEAM HAS ENOUGH PLAYERS TO PLAY ,
OR CANNOT PLAY DUE TO SKILL LEVELS, IT WILL BE A DOUBLE
FORFEIT AND NEITHER TEAM GETS ANY POINTS FOR THE FORFEITS.
7. AVOIDING FORFEITS ‐ A PLAYER AT SKILL LEVEL 4 OR LOWER WILL BE
ALLOWED TO PLAY TWICE IN A REGULAR SESSION MATCH (HOW‐EVER, ANY
PLAYER PLAYING TWICE , CAN ONLY PLAY TWICE 4 TIMES A SESSION). IT IS
THE INDIVIDUAL TEAMS RESPONSIBILITY NOT TO PLAY THE SAME PLAYER
TWICE MORE THAN 4 TIMES PER SESSION. A VIOLATION OF THIS MAY
RESULT IN A FORFEIT OF THE 2ND PLAYED SET. THIS RULE IS MEANT TO
HELP TEAMS STRUGGLING TO MAINTAIN A FULL ROSTER, NOT FOR THE
PURPOSES OF POINTS PROBLEMS. TEAMS THAT ARE DISCOVERED
ABUSING THIS PRIVILEGE MAY BE EXEMPT FROM USING THIS RULE. A
TEAM THAT HAS LESS THAN 5 PLAYERS PRESENT WILL BE ALLOWED TO
PLAY A PLAYER TWICE. TEAMS ARE NOT REQUIRED TO ALLOW MORE THAN
ONE PLAYER TO PLAY TWICE IN A MATCH. IF ANY QUALIFIED PLAYER (SKILL
LEVEL 4 OR LOWER) LEAVES, THE OPPOSING TEAM MAY DEEM THE
REMAINING PLAYERS INELIGIBLE TO PLAY.
a.) THE OPPOSING TEAM WILL CHOOSE WHICH PLAYER WILL PLAY
TWICE (FOR CONTINUOUS PLAY PURPOSES, CHOOSING TEAM MAY
NOT CHOOSE PLAYER PLAYING IN OTHER FORMAT , FOR DOUBLE
JEOPARDY DIVISIONS ONLY) AND MAY NOT CHOOSE A PLAYER THAT
FORCES A TEAM TO BREAK THE 23 RULE.
b.) ONCE DETERMINED A TEAM MUST PLAY A PLAYER TWICE AND THEN
OTHER TEAM MEMBERS ARRIVE, THE OPPOSING TEAM MAY
DECLARE LATE ARRIVALS INELIGIBLE TO PLAY.
c.) TEAMS ARE ONLY ALLOWED TO PLAY EACH QUALIFIED (SKILL LEVEL 4
OR LOWER) PLAYER TWICE 4 TIMES DURING SESSION. VIOLATION OF
THIS RULE COULD RESULT IN A FORFEIT.
8. RE‐SCHEDULED PLAY ‐ IF BOTH TEAM CAPTAINS AGREE, A TEAM MATCH
MAY BE RE‐SCHEDULED FOR A DIFFERENT NIGHT. THE LEAGUE OFFICE AND
THE OPPOSING TEAM SHOULD BE GIVEN 24 HOURS NOTICE (WITH THE
EXCEPTION OF AN EMERGENCY THAT WOULD NOT ALLOW A TEAM TO GIVE
24 HOURS NOTICE ). THE LEAGUE OFFICE IS NOT RESPONSIBLE FOR
NOTIFICATION OF A REQUEST TO RE‐SCHEDULE. THE RE‐SCHEDULED
MATCH IS TO BE PLAYED WITHIN 2 WEEKS OF THE ORIGINAL PLAY DATE.
THERE WILL BE NO RE‐SCHEDULED MATCHES PLAYED DURING THE LAST 4
WEEKS OF A SESSION, WITHOUT PRIOR APPROVAL FROM THE OFFICE.
9. FEES ‐ WEEKLY FEES ARE $40.00 PER TEAM, PER NIGHT, AND DOUBLE
JEOPARDY DIVISIONS ARE $35.00 PER TEAM, PER NIGHT, PER FORMAT.
INDIVIDUAL FORFEITS ARE NOT EXCLUDED FROM THIS FEE. ALL FORFEITS
MUST BE PAID FOR!
a.) RETURNED CHECK FEES ARE $25.00 PER REFUSAL FROM BANK. ANY
TEAM THAT OWES PAST DUES OR FEES FOR RETURNED CHECKS,
WILL NOT BE ALLOWED TO PARTICIPATE IN END OF SESSION
TOURNAMENTS, OR ANY HIGHER LEVEL EVENT, UNTIL ALL PAST DUES
AND FEES ARE PAID IN FULL. ALL PAST DUES AND/OR FEES MUST BE
PAID PRIOR TO THE LAST WEEK OF THE SESSION, UNLESS PRIOR
ARRANGEMENTS HAVE BEEN MADE WITH THE LOCAL LEAGUE
OFFICE. NO BONUS POINTS WILL BE AWARDED IF A TEAM HAS A
PAST DUE BALANCE, AND ONCE THE BALANCE IS PAID, YOU DO NOT
RECEIVE PRIOR BONUS POINTS LOST.
10. TIME‐OUTS ‐ THE PLAYER (TEAM) CALLING THE TIME OUT STILL
CONTROLS THE TABLE. THE OPPOSING COACH, OR PLAYER (BUT NOT
BOTH) MAY APPROACH THE TABLE, BUT NOT INTERFERE WITH THE PLAYER
TAKING THE TIME OUT. TIME OUTS SHOULD NOT LAST MORE THAN 60
SECONDS.
11. SHOOTER CONTROLS THE TABLE ‐ THE SHOOTER HAS THE RIGHT TO
REQUEST ANY PLAYER TO MOVE IF THEY FEEL IT WOULD BE A DISTRACTION
FOR THEIR SHOT. AND THE OPPOSING PLAYER OR PLAYERS ARE REQUIRED
TO MOVE.
12. CHANGING PLAYERS ‐ NEITHER TEAM MAY CHANGE THEIR PLAYER ONCE
BOTH PLAYERS HAVE BEEN CHOSEN TO PLAY A MATCH, UNLESS THE 23
RULE IS IN JEOPARDY OF BEING BROKEN.
13. INADVERTENT CONTACT ‐ IF A SHOOTER IS BUMPED, CAUSING CONTACT
WITH THE CUE BALL, THE CUE BALL WIL BE PLACED BY MUTUAL
AGREEMENT, IN IT'S ORIGINAL LOCATION, AND THE SHOOTER WILL
CONTINUE THE SHOT. THIS IS NOT A FOUL.
14. 23 RULE VIOLATION ‐ IT IS NEVER OK TO BREAK THE 23 RULE. IF A TEAM
BREAKS THE 23 RULE, THE OPPOSING TEAM WILL RECEIVE ALL POINTS
EARNED PRIOR TO THE 23 RULE VIOLATION, AND FORFEIT POINTS
AWARDED FOR THE REMAINING MATCHES. THE TEAM THAT VIOLATES THE
23 RULES WILL RESULT IN A LOSS OF ALL POINTS (EXCEPT FOR THE BONUS
POINTS IF PAPERWORK AND FEES ARE CORRECT), AND WILL BE REQUIRED
TO PAY ALL FEES.
15. MATCHES NEEDED TO QUALIFY FOR NEW PLAYERS ONLY: TEAMS WHO
HAVE A NEW PLAYER WITH 10 MATCHES OR LESS, THEY WILL NEED 6
MATCHES TO QUALIFY FOR THE TRI‐ANNUALS. ESTABLISHED PLAYERS WITH
30 MATCHES OR MORE WILL ONLY NEED 4 MATCHES PLAYED FOR THE
SESSION TO QUALIFY FOR THE TRI‐ANNUALS. IF YOU HAVE A PLAYER IN
QUESTION, IT IS YOUR RESPONSIBILITY TO CALL THE LOCAL OFFICE SO WE
CAN DETERMINE HOW MANY MATCHES THE PLAYER WILL NEED TO
QUALIFY. LTC QUALIFIED TEAMS NEW PLAYERS MUST HAVE 10 MATCHES
PLAYED TO QUALIFY FOR THE LTC FOR THE SESSION.
a.) ESTABLISHED PLAYERS WILL NEED 10 MATCHES IN THE LAST
TWO YEARS TO QUALIFY FOR THE LTC, AND MUST HAVE THEIR 4
MATCHES PLAYED FOR EACH SESSION.
16. MASSE & JUMP SHOTS ‐ THE BAR RULES CONCERNING THESE SHOTS WILL
APPLY. IT IS THE PLAYERS RESPONSIBILITY TO KNOW WHAT THOSE RULES
ARE. IF A LOWER SKILL LEVEL PLAYER SUCCESSFULLY EXECUTES THESE
SHOTS, SKILL LEVEL WILL BE REVIEWED. MASSE AND JUMP SHOTS ARE
ALLOWED AT THE DISCRETION OF THE BAR. IF THE BAR ALLOWS IT, THEN
IT'S OK. SO BE SURE TO CHECK WITH THE BAR YOU PLAY IN TO SEE IF
MASSE AND JUMP SHOTS ARE ALLOWED. JUMP SHOTS CANNOT BE MADE
WITH A SPECIALTY CUE. YOU MUST USE YOUR PLAYING CUE AND NO
BREAKING DOWN YOUR CUE TO JUMP. THERE IS NO PUSH SHOT IN OPEN 9
BALL.
THESE BY‐LAWS HAVE BEEN APPROVED BY THE APA NATIONAL OFFICE AND MAY
REPLACE RULES COVERED IN THE RULE BOOK FOR LOCAL LEAGUE PLAY ONLY.
(BY‐LAWS SUPERCEDE THE RULE BOOK DURING REGULAR SESSION PLAY ONLY)
ALL BY‐LAWS ARE SUBJECT TO REVIEW BY THE BOARD OF GOVERNORS & LEAGUE
OPERATOR, IN CASE OF DISPUTES, ON PER CASE BASIS. ANY MEMBER OF THE
BOARD OF GOVERNORS WILL NOT BE ALLOWED TO RULE IN A DISPUTE
INVOLVING THEIR DIVISION.